DEV LOG

Lucky Star codename

A cyberpunk game starring KANA, in development in Unreal Engine 5.8

Steam · planned for mid-May 2027

In-engine screenshot
DEV LOG

Dev Log

Work in progress, posted as it happens. Newest first.

#3

Talk to her and a cinematic conversation begins — the MetaHuman "Informant" NPC

Talk to her and a cinematic conversation begins — the MetaHuman "Informant" NPC

Approach and talk, and the camera cuts to a 50mm close-up with cinematic letterboxing. Lip sync and facial animation are generated from the voice audio with MetaHuman Animator, and subtitle timing is split automatically from the waveform.

See the post on X ↗

#2

Daifuku's Grooming Salon — 1.2 million hair strands in real time

Daifuku's Grooming Salon — 1.2 million hair strands in real time

Our fluffy pet Daifuku takes a one-minute bath, from shower to blow-dry. About 1.2 million strands are rendered with UE5.8 Groom, with wet clumping, foam and blow-dried fur driven by physics simulation and Deformer Graph.

See the post on X ↗

#1

Motion that never breaks — text-to-3D animation with NVIDIA Kimodo

Motion that never breaks — text-to-3D animation with NVIDIA Kimodo

We run NVIDIA's text-to-motion model Kimodo locally and built it into our pipeline. Passing the last 5 frames of each clip as full-body keyframe constraints lets generated motions chain seamlessly. Exported as FBX for Unity, Unreal Engine and Godot.

See the post on X ↗

HOW WE BUILD

How We Build

Unreal Engine 5.8

ray tracing, Lumen, DLSS, strand hair (Groom)

MetaHuman / MetaHuman Animator

characters, audio-driven facial animation and lip sync

NVIDIA Kimodo

text-to-motion generation, run locally

AI agents

handle most of the implementation; humans direct and playtest

We share what we learn on X and in this dev log