OPEN SOURCE WEEK 2026 · 1ST ANNIVERSARY

Opening Up
How We Make Things.

To mark our first anniversary, we are open-sourcing the tools and workflows we built on our film and game productions — one every day for seven days, from Sunday, October 18 to Saturday, October 24.

10.18 SUN — 10.24 SAT 7 DAYS · 7 RELEASES 2 / 7 RELEASED
Indie Dev / Open Source Week
SCHEDULE

One Release a Day, for Seven Days.

DAY 0110.18 SUNOPENAudio Studio MCP DAY 0210.19 MONOPENBeachSandbox
DAY 0310.20 TUELOCKED
DAY 0410.21 WEDLOCKED
DAY 0510.22 THULOCKED
DAY 0610.23 FRILOCKED
DAY 0710.24 SATLOCKED
RELEASES

Released So Far

Every project is on GitHub. Try the source as it is, improve it, and build it into your own work.

Play the Audio Studio MCP video
DAY0110.18 SUN · AUDIO

Audio Studio MCP

Music and sound effects, made on your own machine.

Gives Claude Code, Cursor and any other MCP client a sound studio that runs on your own Mac or Windows PC. Ask in plain language and Stable Audio 3 generates the music or sound effect locally, then loops it seamlessly, sets the loudness (LUFS) and exports it for your game engine or video editor. No cloud, no API key, and nothing to pay per generation.

Stable Audio 3MCP serverApple Silicon · NVIDIA GPUGitHub ★270+ (as of Oct 20)
Play the BeachSandbox video
DAY0210.19 MON · SIMULATION

BeachSandbox

Water carves the sand; the sand reshapes the water.

A reference implementation of real-time, two-way coupling between a GPU shallow-water solver (Kurganov–Petrova 2007) and an erodible sand heightfield. Each sand cell carries its own wetness and strength, so a wet, packed wall stands against the surf while a dry, loose pile slumps and washes away — all from unscripted physics. Sixteen Godot 4.7 compute shaders, about 3 ms of GPU time per frame on an RTX 3060.

Godot 4.7Compute shadersShallow water (KP07)Vulkan
Still Locked — One Unlocks Each Day
DAY 0310.20 TUE LOCKED
DAY 0410.21 WED LOCKED
DAY 0510.22 THU LOCKED
DAY 0610.23 FRI LOCKED
DAY 0710.24 SAT LOCKED
WHY OPEN SOURCE

Why We Open It Up.

With generative AI, the tools for making films change almost daily. What lasts, we believe, is not which tool you used but how you combined and finished the work — the way things are made.

One year in, we want to hand over what we have learned on client productions and our own titles in a form anyone can use. OPEN SOURCE WEEK is the first step.

Want to Build Something Like This?

We also take on game and interactive content development.

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